The Port of Peril by Ian LivingstonePART STORY, PART GAME – PURE ADVENTURE!
Are YOU brave enough to face the savage demons of the underworld...?
Evil stalks the land as undead hordes rise from their graves to terrorize the living. Embark on an epic quest from Moonstone Hills, to the shadowy streets of Port Blacksand, to the depths of Darkwood Forest, and ultimately face your worst nightmare...
May Your Stamina Never Fail!
Fighting Fantasy: The Port of Peril
Posted By: Michael Reilly October 7, The Port of Peril is a classic old-school gamebook that sees you on a journey from Chalice — a town on the north bank of Silver River — to Skull Crag in the Moonstone Hills, and then on to Darkwood Forest and the notorious Port Blacksand. Initially following a found treasure map indicating the location of a hidden iron chest, a mission of utmost urgency and importance soon replaces your simple quest for concealed riches. The second coming of Zanbar Bone threatens all of Allansia so, with the assistance of the great wizards Yaztromo and Nicodemus, YOU must defeat the Demon Prince and his advancing skeleton horde. As with many Fighting Fantasy gamebooks, once again you play as a sword-for-hire seeking adventure and the opportunity to earn a few coins.
The Port of Peril is a single-player role-playing gamebook written by Ian Livingstone , illustrated by Vlado Krizan and originally published in by Scholastic Books. The books features a cover by Robert M. The book is illustrated by Vlado Krizan. Sign In Don't have an account? Start a Wiki. Contents [ show ].
I've not yet read this myself but going by your review, it just seems to be a tired re-hash of past glories. And you have to wonder how much of it was actually written by Ian Livingstone himself.
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Log in or Register. Schools earn Scholastic Rewards when parents or staff order from us. If you work at a school you can use Rewards to buy books and resources for your classroom or library. Find out how to use Scholastic Rewards. Part story, part game, all mighty adventure! A cult game-in-a-book from the series that invented it all. Pick a mission, roll a dice, make your choice.